All in the Family Divinity 2 Open Coffin
As you progress through Divinity: Original Sin ii, you lot'll gain access to a quest called All in the Family. This quest involves raiding tombs to retrieve valuable artefacts for a character named Tarquin. This guide will explain how to consummate the All in the Family quest in Divinity: Original Sin 2, including where to find Tarquin and how to complete the lever puzzle.
All in the Family Quest Guide
Before starting this quest, you will need to complete the Powerful Awakening quest to obtain the Spirit Vision spell. You'll too need some lockpicks, as well equally characters in your party with high Strength, Wits, and Thievery attributes.
Visit Stonegarden Graveyard
One time you reach the Reaper's Coast in Divinity: Original Sin 2, you'll exist able to begin the All in the Family quest. Start by heading to the northern entrance of Stonegarden Graveyard, and talk to Tarquin at the north gate. He'll tell you lot to visit Johanna Surrey's tomb on the south side of the graveyard.
To enter Johanna'south tomb, you volition demand to pick the lock on the Shadowed Tomb Door. Use a character with Thievery +4 or college and lockpicks to option the lock, or use an undead character to avoid consuming a lockpick. Alternatively, yous can obtain the Shadowed Tomb Key from Qanna in another tomb of the graveyard, but this is considerably more than complicated.
Discover the 2 Buttons
Enter the tomb and explore the room. There will be two buttons on the wall: 1 to the right of the tomb entrance in a small apse, and the other to the left of the entrance on the opposite wall. Interact with each of the buttons to open the sealed rock doorway ahead of the entrance.
Solve the Lever Puzzle
The next room contains a sarcophagus and closed gate. While keeping the rest of your party in the sarcophagus room, select one of your more resilient party members to proceed to the third room and stand up on the pressure plate. Placing regular objects onto the pressure level plate won't piece of work.
Now, cast the Spirit Vision spell in the sarcophagus room to reveal iii levers on the wall. Each lever corresponds to a certain magical effect based on their positioning. Interact with the middle lever until you get h2o to announced in the room with the pressure plate. One time the room has water in it, pull the left lever until an electrical shock comes over the water. Finally, pull the right lever to create holy burn.
This volition cause the sarcophagus to move, revealing a hatch on the floor. Go down the hatch to enter the next room beneath. Boodle the gold piles and chests in the room first, then keep to lift the comprehend on the sarcophagus in the centre of the room.
Retrieve the Unusual Artefact
Within the sarcophagus is an Unusual Artefact, which you lot must think for Tarquin. The chapeau is heavy, and then you volition need to have a character with loftier Strength to open it. Equally soon as you try to go out the tomb with this quest detail, the dirt soldiers in the room volition come alive and you'll have to fight them. To avoid having to fight, destroy the clay soldiers in the room first before opening the sarcophagus. Your other options are to fight the statues or simply simply run away when the fight begins.
Travel to Bloodmoon Isle
Make your way out of the tomb, then return to Tarquin and give him the Unusual Artefact. Tarquin tells you that another Artefact tin be found on Bloodmoon Isle. To accomplish the isle, you lot must first cross a subconscious span. Use Spirit Vision to reveal the path, then use Teleportation to bring your political party across the bridge.
If you haven't done so already, unlock the Waypoint on the south side of Bloodmoon Island so y'all tin travel to and from the island more easily. At present, brand your style to the northeast corner of the island. There'south a hatch hidden nether a mound on the ground, but you lot will need a character with a loftier enough Wits attribute to spot it. You can bandage Peace of Mind to temporarily increase a graphic symbol's Wits by vi.
Notice the Buried Hatch
Enter the hatch to discover a treasure trove of books. Loot the room, then scan the dorsum wall to find a hidden doorway. Go through the doorway and enter the hidden room, and so take the Unusual Blade from the altar on the other side.
Bring the Artefact back to Tarquin at the graveyard to cease the All in the Family quest and earn your advantage. If Tarquin is not at the graveyard, and then wait for him on Lady Vengeance instead. For a visual caption for completing this quest, check out the video by RPG Sectionalisation beneath.
At present that y'all know how to complete the All in the Family unit quest, you may also want to complete the full set of armor in the Artefacts of the Tyrant quest equally well in Divinity: Original Sin 2.
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